11#include "AsyncActionHandleSaveGame.generated.h"
31 UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly=
"true", Category =
"SaveGame", WorldContext =
"WorldContextObject"))
42 UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly =
"true", Category =
"SaveGame", WorldContext =
"WorldContextObject"))
bool bSuccess
Definition ConvexDecomposition3.cpp:819
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(DelegateName, Param1Type, Param1Name, Param2Type, Param2Name)
Definition DelegateCombinations.h:62
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition AsyncActionHandleSaveGame.h:18
ESaveGameOperation Operation
Definition AsyncActionHandleSaveGame.h:60
FString SlotName
Definition AsyncActionHandleSaveGame.h:63
int32 UserIndex
Definition AsyncActionHandleSaveGame.h:64
ESaveGameOperation
Definition AsyncActionHandleSaveGame.h:54
Definition BlueprintAsyncActionBase.h:20
Definition ObjectPtr.h:488