11#include "AsyncActionLoadPrimaryAsset.generated.h"
26 virtual void HandleLoadCompleted();
46 ChangeBundleStateMatching,
67 UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly=
"true", Category =
"AssetManager", AutoCreateRefTerm =
"LoadBundles", WorldContext =
"WorldContextObject"))
92 UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly =
"true", Category =
"AssetManager", AutoCreateRefTerm =
"LoadBundles", WorldContext =
"WorldContextObject"))
117 UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly=
"true", Category =
"AssetManager", AutoCreateRefTerm =
"LoadBundles", WorldContext =
"WorldContextObject"))
142 UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly =
"true", Category =
"AssetManager", AutoCreateRefTerm =
"LoadBundles", WorldContext =
"WorldContextObject"))
166 UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly =
"true", Category =
"AssetManager", WorldContext =
"WorldContextObject"))
174 UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly =
"true", Category =
"AssetManager", WorldContext =
"WorldContextObject"))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_DYNAMIC_MULTICAST_DELEGATE(DelegateName)
Definition DelegateCombinations.h:38
#define DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(DelegateName, Param1Type, Param1Name)
Definition DelegateCombinations.h:53
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition SharedPointer.h:692
Definition SubclassOf.h:30
Definition AsyncActionLoadPrimaryAsset.h:158
Definition AsyncActionLoadPrimaryAsset.h:16
EAssetManagerOperation
Definition AsyncActionLoadPrimaryAsset.h:44
TArray< FName > OldBundles
Definition AsyncActionLoadPrimaryAsset.h:38
TSharedPtr< FStreamableHandle > LoadHandle
Definition AsyncActionLoadPrimaryAsset.h:41
TArray< FPrimaryAssetId > AssetsToLoad
Definition AsyncActionLoadPrimaryAsset.h:32
TArray< FName > LoadBundles
Definition AsyncActionLoadPrimaryAsset.h:35
EAssetManagerOperation Operation
Definition AsyncActionLoadPrimaryAsset.h:51
Definition AsyncActionLoadPrimaryAsset.h:133
Definition AsyncActionLoadPrimaryAsset.h:83
Definition AsyncActionLoadPrimaryAsset.h:108
Definition AsyncActionLoadPrimaryAsset.h:58
Definition BlueprintAsyncActionBase.h:20
Definition PrimaryAssetId.h:126