7#include "AsyncPhysicsInputComponent.generated.h"
9UCLASS(BlueprintType, MinimalAPI)
19 ENGINE_API virtual void AsyncPhysicsTickComponent(
float DeltaTime,
float SimTime)
override;
29 UFUNCTION(BlueprintPure, Category = PlayerController)
33 UFUNCTION(BlueprintPure, Category = PlayerController)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition PlayerController.h:261
Definition SubclassOf.h:30
Definition ActorComponent.h:152
Definition AsyncPhysicsData.h:14
Definition ObjectPtr.h:488