UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AsyncPhysicsInputComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
6
7#include "AsyncPhysicsInputComponent.generated.h"
8
9UCLASS(BlueprintType, MinimalAPI)
11{
13public:
15
18
19 ENGINE_API virtual void AsyncPhysicsTickComponent(float DeltaTime, float SimTime) override;
20
22 ENGINE_API void ServerRPCBufferInput(UAsyncPhysicsData* AsyncPhysicsData);
23
24 ENGINE_API void OnDispatchPhysicsTick(int32 PhysicsStep, int32 NumSteps, int32 ServerFrame);
25
26 ENGINE_API APlayerController* GetPlayerController();
27
29 UFUNCTION(BlueprintPure, Category = PlayerController)
30 ENGINE_API UAsyncPhysicsData* GetDataToWrite() const;
31
33 UFUNCTION(BlueprintPure, Category = PlayerController)
34 ENGINE_API const UAsyncPhysicsData* GetDataToConsume() const;
35
36
38 UPROPERTY()
40
42 TArray<TObjectPtr<UAsyncPhysicsData>> BufferedData;
43
45 TObjectPtr<UAsyncPhysicsData> DataToConsume;
46
48 TObjectPtr<UAsyncPhysicsData> DataToWrite;
49};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition PlayerController.h:261
Definition Array.h:670
Definition SubclassOf.h:30
Definition ActorComponent.h:152
Definition AsyncPhysicsData.h:14
Definition AsyncPhysicsInputComponent.h:11
Definition ObjectPtr.h:488