7#define USE_AUDIO_DEBUGGING UE_BUILD_DEBUG
12#if USE_AUDIO_DEBUGGING
13#define BREAK_WHEN_AUDIBLE(Ptr, Num) BreakWhenAudible(Ptr, Num);
14#define BREAK_WHEN_TOO_LOUD(Ptr, Num) BreakWhenTooLoud(Ptr, Num);
16#define BREAK_WHEN_AUDIBLE(Ptr, Num)
17#define BREAK_WHEN_TOO_LOUD(Ptr, Num)
SIGNALPROCESSING_API void BreakWhenTooLoud(float *InBuffer, int32 NumSamples)
Definition AudioDebuggingUtilities.cpp:22
SIGNALPROCESSING_API void BreakWhenAudible(float *InBuffer, int32 NumSamples)
Definition AudioDebuggingUtilities.cpp:9
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127