UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AudioDebuggingUtilities.h File Reference
#include "HAL/Platform.h"

Go to the source code of this file.

Macros

#define USE_AUDIO_DEBUGGING   UE_BUILD_DEBUG
 
#define BREAK_WHEN_AUDIBLE(Ptr, Num)
 
#define BREAK_WHEN_TOO_LOUD(Ptr, Num)
 

Functions

SIGNALPROCESSING_API void BreakWhenAudible (float *InBuffer, int32 NumSamples)
 
SIGNALPROCESSING_API void BreakWhenTooLoud (float *InBuffer, int32 NumSamples)
 

Macro Definition Documentation

◆ BREAK_WHEN_AUDIBLE

#define BREAK_WHEN_AUDIBLE (   Ptr,
  Num 
)

◆ BREAK_WHEN_TOO_LOUD

#define BREAK_WHEN_TOO_LOUD (   Ptr,
  Num 
)

◆ USE_AUDIO_DEBUGGING

#define USE_AUDIO_DEBUGGING   UE_BUILD_DEBUG

Function Documentation

◆ BreakWhenAudible()

SIGNALPROCESSING_API void BreakWhenAudible ( float InBuffer,
int32  NumSamples 
)

◆ BreakWhenTooLoud()

SIGNALPROCESSING_API void BreakWhenTooLoud ( float InBuffer,
int32  NumSamples 
)