UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AudioSettings.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/PerPlatformProperties.h"
#include "UObject/SoftObjectPath.h"
#include "Engine/DeveloperSettings.h"
#include "AudioMixerTypes.h"
#include "AudioSettings.generated.h"

Go to the source code of this file.

Classes

struct  FAudioQualitySettings
 
struct  FSoundDebugEntry
 
struct  FDefaultAudioBusSettings
 
class  UAudioSettings
 

Enumerations

enum class  EVoiceSampleRate : int32 { Low16000Hz = 16000 , Normal24000Hz = 24000 }
 
enum class  EPanningMethod : int8 { Linear , EqualPower }
 
enum class  EMonoChannelUpmixMethod : int8 { Linear , EqualPower , FullVolume }
 
enum class  EDefaultAudioCompressionType : uint8 {
  BinkAudio , ADPCM , PCM , Opus ,
  PlatformSpecific , UMETA =(DisplayName = "RAD Audio")
}
 

Enumeration Type Documentation

◆ EDefaultAudioCompressionType

Enumerator
BinkAudio 
ADPCM 
PCM 
Opus 
PlatformSpecific 
UMETA 

◆ EMonoChannelUpmixMethod

Enumerator
Linear 
EqualPower 
FullVolume 

◆ EPanningMethod

enum class EPanningMethod : int8
strong
Enumerator
Linear 
EqualPower 

◆ EVoiceSampleRate

enum class EVoiceSampleRate : int32
strong
Enumerator
Low16000Hz 
Normal24000Hz