#include "CoreMinimal.h"
#include "BehaviorTree/BTNode.h"
#include "BTAuxiliaryNode.generated.h"
Go to the source code of this file.
◆ INIT_AUXILIARY_NODE_NOTIFY_FLAGS
| #define INIT_AUXILIARY_NODE_NOTIFY_FLAGS |
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| ) |
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Value: do { \
InitNotifyFlags(&NodeType::TickNode, &NodeType::OnBecomeRelevant, &NodeType::OnCeaseRelevant); \
} while (false)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition UnrealTemplate.h:511