#include "CoreMinimal.h"
#include "BehaviorTree/BTAuxiliaryNode.h"
#include "BTDecorator.generated.h"
Go to the source code of this file.
◆ INIT_DECORATOR_NODE_NOTIFY_FLAGS
| #define INIT_DECORATOR_NODE_NOTIFY_FLAGS |
( |
| ) |
|
Value: do { \
&NodeType::OnBecomeRelevant, \
&NodeType::OnCeaseRelevant, \
&NodeType::OnNodeActivation, \
&NodeType::OnNodeDeactivation, \
&NodeType::OnNodeProcessed); \
} while (false)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition UnrealTemplate.h:511
◆ EBTDecoratorAbortRequest
| Enumerator |
|---|
| ConditionResultChanged | |
| ConditionPassing | |