UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BTDecorator_BlackboardBase.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
6#include "InputCoreTypes.h"
9#include "BTDecorator_BlackboardBase.generated.h"
10
11class UBehaviorTree;
12class UBlackboardComponent;
13
14UCLASS(Abstract, MinimalAPI)
16{
18
19
20 AIMODULE_API virtual void InitializeFromAsset(UBehaviorTree& Asset) override;
21
23 AIMODULE_API virtual EBlackboardNotificationResult OnBlackboardKeyValueChange(const UBlackboardComponent& Blackboard, FBlackboard::FKey ChangedKeyID);
24
25#if WITH_EDITOR
26 AIMODULE_API virtual FName GetNodeIconName() const override;
27 AIMODULE_API virtual FString GetErrorMessage() const override;
28#endif
29
30public:
32 FName GetSelectedBlackboardKey() const;
33
34protected:
35
37 UPROPERTY(EditAnywhere, Category=Blackboard)
39
42
44 AIMODULE_API virtual void OnCeaseRelevant(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
45};
46
48// Inlines
49
50inline FName UBTDecorator_BlackboardBase::GetSelectedBlackboardKey() const
51{
52 return BlackboardKey.SelectedKeyName;
53}
EBlackboardNotificationResult
Definition BehaviorTreeTypes.h:62
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition NameTypes.h:617
Definition BTDecorator_BlackboardBase.h:16
Definition BTDecorator.h:38
Definition BehaviorTreeComponent.h:105
Definition BehaviorTree.h:16
Definition BehaviorTreeTypes.h:624
FName SelectedKeyName
Definition BehaviorTreeTypes.h:637
Definition BlackboardKey.h:18