UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BTDecorator_KeepInCone.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
10#include "BTDecorator_KeepInCone.generated.h"
11
12class UBehaviorTree;
13
18
23UCLASS(HideCategories=(Condition), MinimalAPI)
25{
27
29
31 UPROPERTY(Category=Decorator, EditAnywhere)
32 FValueOrBBKey_Float ConeHalfAngle;
33
35 UPROPERTY(EditAnywhere, Category=Blackboard)
36 FBlackboardKeySelector ConeOrigin;
37
39 UPROPERTY(EditAnywhere, Category=Blackboard)
41
42 // deprecated, set value of ConeOrigin on initialization
43 UPROPERTY()
44 uint32 bUseSelfAsOrigin:1;
45
46 // deprecated, set value of Observed on initialization
47 UPROPERTY()
48 uint32 bUseSelfAsObserved:1;
49
50 float GetConeHalfAngleDot(const UBehaviorTreeComponent& OwnerComp) const;
51
52 AIMODULE_API virtual void InitializeFromAsset(UBehaviorTree& Asset) override;
53 AIMODULE_API virtual uint16 GetInstanceMemorySize() const override;
54 AIMODULE_API virtual void InitializeMemory(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTMemoryInit::Type InitType) const override;
55 AIMODULE_API virtual void CleanupMemory(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTMemoryClear::Type CleanupType) const override;
56 AIMODULE_API virtual void DescribeRuntimeValues(const UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTDescriptionVerbosity::Type Verbosity, TArray<FString>& Values) const override;
57 AIMODULE_API virtual FString GetStaticDescription() const override;
58
59#if WITH_EDITOR
60 AIMODULE_API virtual FName GetNodeIconName() const override;
61 AIMODULE_API virtual FString GetErrorMessage() const override;
62#endif // WITH_EDITOR
63
64protected:
65
66 AIMODULE_API virtual void OnBecomeRelevant(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
67 AIMODULE_API virtual void TickNode(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
68
69 AIMODULE_API bool CalculateCurrentDirection(const UBehaviorTreeComponent& OwnerComp, FVector& Direction) const;
70};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
uint16_t uint16
Definition binka_ue_file_header.h:7
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition NameTypes.h:617
Definition Array.h:670
Definition BTDecorator_KeepInCone.h:25
Definition BTDecorator.h:38
Definition BehaviorTreeComponent.h:105
Definition BehaviorTree.h:16
Type
Definition BehaviorTreeTypes.h:217
Type
Definition BehaviorTreeTypes.h:135
Type
Definition BehaviorTreeTypes.h:126
Definition BTDecorator_KeepInCone.h:15
FVector InitialDirection
Definition BTDecorator_KeepInCone.h:16
Definition BehaviorTreeTypes.h:624
Definition ValueOrBBKey.h:246