UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BTDecorator_SetTagCooldown.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
10#include "BTDecorator_SetTagCooldown.generated.h"
11
16UCLASS(HideCategories=(Condition), MinimalAPI)
18{
20
21
22 UPROPERTY(Category = Decorator, EditAnywhere)
23 FGameplayTag CooldownTag;
24
26 UPROPERTY(Category = Decorator, EditAnywhere)
27 FValueOrBBKey_Float CooldownDuration;
28
30 UPROPERTY(Category = Decorator, EditAnywhere, DisplayName = AddToExistingDuration)
31 FValueOrBBKey_Bool bAddToExistingDuration;
32
33 AIMODULE_API virtual FString GetStaticDescription() const override;
34
35#if WITH_EDITOR
36 AIMODULE_API virtual FName GetNodeIconName() const override;
37#endif // WITH_EDITOR
38
39protected:
40 AIMODULE_API virtual void OnNodeDeactivation(FBehaviorTreeSearchData& SearchData, EBTNodeResult::Type NodeResult) override;
41};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition NameTypes.h:617
Definition BTDecorator_SetTagCooldown.h:18
Definition BTDecorator.h:38
Type
Definition BehaviorTreeTypes.h:87
Definition BehaviorTreeTypes.h:534
Definition GameplayTagContainer.h:45
Definition ValueOrBBKey.h:124
Definition ValueOrBBKey.h:246