10#include "BTDecorator_TagCooldown.generated.h"
27 UPROPERTY(Category = Decorator, EditAnywhere)
31 UPROPERTY(Category = Decorator, EditAnywhere, meta = (EditCondition =
"bActivatesCooldown"))
39 UPROPERTY(Category = Decorator, EditAnywhere, meta = (DisplayName =
"Adds/Sets Cooldown on Deactivation"))
51 AIMODULE_API virtual FString GetStaticDescription()
const override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition NameTypes.h:617
Definition BTDecorator_TagCooldown.h:23
Definition BTDecorator.h:38
Definition BehaviorTreeComponent.h:105
Type
Definition BehaviorTreeTypes.h:217
Type
Definition BehaviorTreeTypes.h:135
Type
Definition BehaviorTreeTypes.h:126
Type
Definition BehaviorTreeTypes.h:87
Definition BTDecorator_TagCooldown.h:13
uint8 bRequestedRestart
Definition BTDecorator_TagCooldown.h:14
Definition BehaviorTreeTypes.h:534
Definition GameplayTagContainer.h:45
Definition ValueOrBBKey.h:124
Definition ValueOrBBKey.h:246