UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BTDecorator_TagCooldown.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
10#include "BTDecorator_TagCooldown.generated.h"
11
16
21UCLASS(HideCategories=(Condition), MinimalAPI)
23{
25
26
27 UPROPERTY(Category = Decorator, EditAnywhere)
28 FGameplayTag CooldownTag;
29
31 UPROPERTY(Category = Decorator, EditAnywhere, meta = (EditCondition = "bActivatesCooldown"))
32 FValueOrBBKey_Float CooldownDuration;
33
35 UPROPERTY(Category = Decorator, EditAnywhere, DisplayName = AddToExistingDuration, meta = (EditCondition = "bActivatesCooldown"))
36 FValueOrBBKey_Bool bAddToExistingDuration;
37
39 UPROPERTY(Category = Decorator, EditAnywhere, meta = (DisplayName = "Adds/Sets Cooldown on Deactivation"))
40 FValueOrBBKey_Bool bActivatesCooldown;
41
42 //~ Begin UObject Interface
43 AIMODULE_API virtual void PostLoad() override;
44 //~ End UObject Interface
45
46 AIMODULE_API virtual bool CalculateRawConditionValue(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) const override;
47 AIMODULE_API virtual void InitializeMemory(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTMemoryInit::Type InitType) const override;
48 AIMODULE_API virtual void CleanupMemory(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTMemoryClear::Type CleanupType) const override;
49 AIMODULE_API virtual uint16 GetInstanceMemorySize() const override;
50 AIMODULE_API virtual void DescribeRuntimeValues(const UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTDescriptionVerbosity::Type Verbosity, TArray<FString>& Values) const override;
51 AIMODULE_API virtual FString GetStaticDescription() const override;
52
53#if WITH_EDITOR
54 AIMODULE_API virtual FName GetNodeIconName() const override;
55#endif // WITH_EDITOR
56
57protected:
58
59 AIMODULE_API virtual void OnNodeDeactivation(FBehaviorTreeSearchData& SearchData, EBTNodeResult::Type NodeResult) override;
60 AIMODULE_API virtual void TickNode(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
61
62private:
63 bool HasCooldownFinished(const UBehaviorTreeComponent& OwnerComp) const;
64};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
uint16_t uint16
Definition binka_ue_file_header.h:7
Definition NameTypes.h:617
Definition Array.h:670
Definition BTDecorator_TagCooldown.h:23
Definition BTDecorator.h:38
Definition BehaviorTreeComponent.h:105
Type
Definition BehaviorTreeTypes.h:217
Type
Definition BehaviorTreeTypes.h:135
Type
Definition BehaviorTreeTypes.h:126
Type
Definition BehaviorTreeTypes.h:87
Definition BTDecorator_TagCooldown.h:13
uint8 bRequestedRestart
Definition BTDecorator_TagCooldown.h:14
Definition BehaviorTreeTypes.h:534
Definition GameplayTagContainer.h:45
Definition ValueOrBBKey.h:124
Definition ValueOrBBKey.h:246