UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BandwidthTestActor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7
8#include "BandwidthTestActor.generated.h"
9
10//-----------------------------------------------------------------------------
11//
12USTRUCT()
14{
16
17 // Contains up to 1000 bytes
18 UPROPERTY()
19 TArray<uint8> Kilobyte;
20};
21
22//-----------------------------------------------------------------------------
23//
24USTRUCT()
26{
28
29 bool NetDeltaSerialize(FNetDeltaSerializeInfo & DeltaParms);
30
31 UPROPERTY()
32 TArray<FBandwidthTestItem> ReplicatedBuffers;
33
34 void FillBufferForSize(int32 SizeInKilobytes);
35
36 void OnSpikePeriod();
37
38 double TimeForNextSpike = 0.0;
39 double SpikePeriodInSec = 0.0f;
40};
41
42//-----------------------------------------------------------------------------
43//
52
58UCLASS(transient, notplaceable)
60{
62
63public:
65
67 FBandwidthTestGenerator BandwidthGenerator;
68
69 void StartGeneratingBandwidth(float BandwidthInKilobytesPerSec);
70 void StopGeneratingBandwidth();
71
72 void StartBandwidthSpike(float SpikeInKilobytes, int32 PeriodInMS);
73};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition Actor.h:257
Definition BandwidthTestActor.h:60
Definition Array.h:670
Definition BandwidthTestActor.h:26
Definition BandwidthTestActor.h:14
Definition CoreNet.h:643
Definition StructOpsTypeTraits.h:11
Definition StructOpsTypeTraits.h:46