#define CHAOS_SCOPED_TIMER(x)
Definition ChaosPerfTest.h:64
#define SCOPE_CYCLE_COUNTER(Stat)
Definition Stats.h:650
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define CSV_SCOPED_TIMING_STAT(Category, StatName)
Definition CsvProfiler.h:150
Definition BasicBroadPhase.h:20
void ProduceOverlaps(FReal Dt, Private::FCollisionConstraintAllocator *Allocator, const FCollisionDetectorSettings &Settings)
Definition BasicBroadPhase.h:35
Definition BasicCollisionDetector.h:15
FBasicBroadPhase & GetBroadPhase()
Definition BasicCollisionDetector.h:23
virtual void DetectCollisions(const FReal Dt, FEvolutionResimCache *Unused) override
Definition BasicCollisionDetector.h:25
FBasicCollisionDetector(FBasicBroadPhase &InBroadPhase, FPBDCollisionConstraints &InCollisionContainer)
Definition BasicCollisionDetector.h:17
Definition CollisionDetector.h:14
FPBDCollisionConstraints & GetCollisionContainer()
Definition CollisionDetector.h:35
FPBDCollisionConstraints & CollisionContainer
Definition CollisionDetector.h:40
Definition EvolutionResimCache.h:14
Definition PBDCollisionConstraints.h:49
CHAOS_API void EndDetectCollisions()
Called after collision detection to finalize the contacts.
Definition PBDCollisionConstraints.cpp:570
CHAOS_API void BeginDetectCollisions()
Called before collision detection to reset contacts.
Definition PBDCollisionConstraints.cpp:563
Definition SkeletalMeshComponent.h:307
FRealDouble FReal
Definition Real.h:22