UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BoneMaskFilter.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
10#include "CoreMinimal.h"
12#include "UObject/Object.h"
13#include "BoneMaskFilter.generated.h"
14
15USTRUCT()
17{
19
20
21 UPROPERTY(EditAnywhere, Category=Branch)
22 FName BoneName;
23
25 UPROPERTY(EditAnywhere, Category=Branch)
26 int32 BlendDepth = 0;
27};
28
29USTRUCT()
31{
33
34
35 UPROPERTY(EditAnywhere, Category=Filter)
36 TArray<FBranchFilter> BranchFilters;
37};
38
39UCLASS(hidecategories=Object, BlueprintType,MinimalAPI)
41{
43
44 UPROPERTY(EditAnywhere, Category=BoneMask)
45 TArray<FInputBlendPose> BlendPoses;
46};
47
48
49
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition Array.h:670
Definition BoneMaskFilter.h:41
Definition Object.h:95
Definition BoneMaskFilter.h:17
Definition BoneMaskFilter.h:31