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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BoneMaskFilter.h>
Public Attributes | |
| FName | BoneName |
| int32 | BlendDepth = 0 |
Bone Mask Filter data holder class for A2Node_PerBone. This has to be in Engine, not Editor class since we need this data to exists in runtime
| int32 FBranchFilter::BlendDepth = 0 |
Blend Depth
| FName FBranchFilter::BoneName |
Bone Name to filter