UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBranchFilter Struct Reference

#include <BoneMaskFilter.h>

Public Attributes

FName BoneName
 
int32 BlendDepth = 0
 

Detailed Description

Bone Mask Filter data holder class for A2Node_PerBone. This has to be in Engine, not Editor class since we need this data to exists in runtime

Member Data Documentation

◆ BlendDepth

int32 FBranchFilter::BlendDepth = 0

Blend Depth

◆ BoneName

FName FBranchFilter::BoneName

Bone Name to filter


The documentation for this struct was generated from the following file: