UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BrushBinding.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
10#include "BrushBinding.generated.h"
11
12UCLASS(MinimalAPI)
14{
16
17public:
18
20
21 UMG_API virtual bool IsSupportedSource(FProperty* Property) const override;
22 UMG_API virtual bool IsSupportedDestination(FProperty* Property) const override;
23
24 UFUNCTION()
25 UMG_API FSlateBrush GetValue() const;
26
27private:
28 enum class EConversion : uint8
29 {
30 None,
31 Texture,
32 //Material,
33 };
34
35 mutable TOptional<EConversion> bConversion;
36};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition UnrealType.h:174
Definition BrushBinding.h:14
Definition PropertyBinding.h:18
Definition SlateBrush.h:239
Definition Optional.h:131