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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Containers/ArrayView.h"#include "Containers/List.h"#include "Containers/UnrealString.h"#include "HAL/CriticalSection.h"#include "HAL/PreprocessorHelpers.h"#include "Math/Float32.h"#include "Templates/Function.h"Go to the source code of this file.
Classes | |
| struct | Audio::FCheckedBufferState |
Namespaces | |
| namespace | Audio |
| NO_LOGGING. | |
Enumerations | |
| enum class | Audio::ECheckBufferFlags : uint32 { Audio::None = 0 , Audio::Infinity = 1 << 1 , Audio::Nan = 1 << 2 , Audio::Denormalized = 1 << 3 , Audio::All = Infinity | Nan | Denormalized } |
| enum class | Audio::EBufferCheckBehavior : uint8 { Audio::Nothing , Audio::Ensure , Audio::Log , Audio::Break } |
Functions | |
| int32 | Audio::FindDenormalized (TArrayView< const float > InBuffer) |
| bool | Audio::ContainsDenormalized (TArrayView< const float > InBuffer) |
| int32 | Audio::FindInfinity (TArrayView< const float > InBuffer) |
| bool | Audio::ContainsInfinity (TArrayView< const float > InBuffer) |
| int32 | Audio::FindNan (TArrayView< const float > InBuffer) |
| bool | Audio::ContainsNan (TArrayView< const float > InBuffer) |
| ECheckBufferFlags | Audio::operator| (const ECheckBufferFlags A, const ECheckBufferFlags B) |
| ECheckBufferFlags & | Audio::operator|= (ECheckBufferFlags &Out, const ECheckBufferFlags Other) |
| ECheckBufferFlags | Audio::operator& (const ECheckBufferFlags A, const ECheckBufferFlags B) |
| FString | Audio::ToDelimitedString (const ECheckBufferFlags InEnum) |
| bool | Audio::CheckBuffer (TArrayView< const float > InBuffer, const ECheckBufferFlags InFlags, ECheckBufferFlags &OutFailedFlags) |
| #define WITH_AUDIO_BUFFERDIAGNOSTICS (!UE_BUILD_SHIPPING) |