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| float | Burley_ScatteringProfile (float r, float A, float S, float L) |
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| float | Burley_TransmissionProfile (float r, float A, float S, float L) |
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| FVector | Burley_ScatteringProfile (float RadiusInMm, FLinearColor SurfaceAlbedo, FVector ScalingFactor, FLinearColor DiffuseMeanFreePathInMm) |
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| FLinearColor | Burley_TransmissionProfile (float RadiusInMm, FLinearColor SurfaceAlbedo, FVector ScalingFactor, FLinearColor DiffuseMeanFreePathInMm) |
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| void | MapFallOffColor2SurfaceAlbedoAndDiffuseMeanFreePath (float FalloffColor, float &SurfaceAlbedo, float &DiffuseMeanFreePath) |
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| float | GetPerpendicularScalingFactor (float SurfaceAlbedo) |
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| FVector | GetPerpendicularScalingFactor (FLinearColor SurfaceAlbedo) |
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| float | GetDiffuseSurfaceScalingFactor (float SurfaceAlbedo) |
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| FVector | GetDiffuseSurfaceScalingFactor (FLinearColor SurfaceAlbedo) |
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| float | GetSearchLightDiffuseScalingFactor (float SurfaceAlbedo) |
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| FVector | GetSearchLightDiffuseScalingFactor (FLinearColor SurfaceAlbedo) |
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| FLinearColor | GetMeanFreePathFromDiffuseMeanFreePath (FLinearColor SurfaceAlbedo, FLinearColor DiffuseMeanFreePath) |
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| FLinearColor | GetDiffuseMeanFreePathFromMeanFreePath (FLinearColor SurfaceAlbedo, FLinearColor MeanFreePath) |
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| void | ComputeMirroredBSSSKernel (FLinearColor *TargetBuffer, uint32 TargetBufferSize, FLinearColor SurfaceAlbedo, FLinearColor DiffuseMeanFreePath, float ScatterRadius) |
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| void | ComputeTransmissionProfileBurley (FLinearColor *TargetBuffer, uint32 TargetBufferSize, FLinearColor FalloffColor, float ExtinctionScale, FLinearColor SurfaceAlbedo, FLinearColor DiffuseMeanFreePathInMm, float WorldUnitScale, FLinearColor TransmissionTintColor) |
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