Go to the source code of this file.
|
| void | ComputeTransmissionProfileBurley (FLinearColor *TargetBuffer, uint32 TargetBufferSize, FLinearColor FalloffColor, float ExtinctionScale, FLinearColor SurfaceAlbedo, FLinearColor DiffuseMeanFreePath, float WorldUnitScale, FLinearColor TransmissionTintColor) |
| |
| void | ComputeMirroredBSSSKernel (FLinearColor *TargetBuffer, uint32 TargetBufferSize, FLinearColor SurfaceAlbedo, FLinearColor DiffuseMeanFreePath, float ScatterRadius) |
| |
| void | MapFallOffColor2SurfaceAlbedoAndDiffuseMeanFreePath (float FalloffColor, float &SurfaceAlbedo, float &DiffuseMeanFreePath) |
| |
| FLinearColor | GetMeanFreePathFromDiffuseMeanFreePath (FLinearColor SurfaceAlbedo, FLinearColor DiffuseMeanFreePath) |
| |
| FLinearColor | GetDiffuseMeanFreePathFromMeanFreePath (FLinearColor SurfaceAlbedo, FLinearColor MeanFreePath) |
| |
◆ ComputeMirroredBSSSKernel()
◆ ComputeTransmissionProfileBurley()
◆ GetDiffuseMeanFreePathFromMeanFreePath()
◆ GetMeanFreePathFromDiffuseMeanFreePath()
◆ MapFallOffColor2SurfaceAlbedoAndDiffuseMeanFreePath()
| void MapFallOffColor2SurfaceAlbedoAndDiffuseMeanFreePath |
( |
float |
FalloffColor, |
|
|
float & |
SurfaceAlbedo, |
|
|
float & |
DiffuseMeanFreePath |
|
) |
| |