UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CameraActor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "Engine/Scene.h"
9
10#include "CameraActor.generated.h"
11
15UCLASS(ClassGroup=Common, hideCategories=(Input, Rendering), showcategories=("Input|MouseInput", "Input|TouchInput"), Blueprintable, MinimalAPI)
16class ACameraActor : public AActor
17{
19
21
23 UPROPERTY(Category="AutoPlayerActivation", EditAnywhere)
25
27
29 UPROPERTY(Category = CameraActor, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
30 TObjectPtr<class UCameraComponent> CameraComponent;
31
32 UPROPERTY(Category = CameraActor, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
33 TObjectPtr<class USceneComponent> SceneComponent;
34public:
35
37 UFUNCTION(BlueprintCallable, Category="AutoPlayerActivation")
39
41
42 UPROPERTY()
44
45 UPROPERTY()
47
48 UPROPERTY()
50
51 UPROPERTY()
53
54 UPROPERTY()
56
57public:
58 //~ Begin UObject Interface
60
61#if WITH_EDITOR
63#endif
64
65 ENGINE_API virtual class USceneComponent* GetDefaultAttachComponent() const override;
66 //~ End UObject Interface
67
68protected:
69 //~ Begin AActor Interface
70 ENGINE_API virtual void BeginPlay() override;
71 //~ End AActor Interface
72
73public:
75 class UCameraComponent* GetCameraComponent() const { return CameraComponent; }
76
81 virtual void NotifyCameraCut() {};
82
83};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Actor.h:257
virtual USceneComponent * GetDefaultAttachComponent() const
Definition Actor.h:2480
virtual ENGINE_API void PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) override
Definition Actor.cpp:1175
virtual ENGINE_API void BeginPlay()
Definition Actor.cpp:4753
Definition Archive.h:1208
Definition EnumAsByte.h:22
Definition EngineTypes.h:3397
Definition Class.h:4941
Definition Scene.h:693
Definition ObjectPtr.h:488