UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CameraModifier.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
9#include "Engine/Scene.h"
10#include "CameraModifier.generated.h"
11
12class AActor;
15
16//=============================================================================
22UCLASS(BlueprintType, Blueprintable, MinimalAPI)
24{
26
27public:
29 UPROPERTY(EditAnywhere, Category = Debug)
30 uint32 bDebug : 1;
31
33 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = CameraModifier)
34 uint32 bExclusive : 1;
35
38 uint32 bDisabled:1;
39
41 uint32 bPendingDisable:1;
42
43public:
45 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = CameraModifier)
47
50 UPROPERTY(transient, BlueprintReadOnly, Category = CameraModifier)
51 TObjectPtr<class APlayerCameraManager> CameraOwner;
52
54 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = CameraModifier)
55 float AlphaInTime;
56
58 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = CameraModifier)
59 float AlphaOutTime;
60
62 UPROPERTY(transient, BlueprintReadOnly, Category = CameraModifier)
63 float Alpha;
64
65 UFUNCTION()
66 ENGINE_API void OnCameraOwnerDestroyed(AActor* InOwner);
67
70 ENGINE_API virtual float GetTargetAlpha();
71
72public:
73
81 ENGINE_API virtual void DisplayDebug(class UCanvas* Canvas, const FDebugDisplayInfo& DebugDisplay, float& YL, float& YPos);
82
87 ENGINE_API virtual void AddedToCamera( APlayerCameraManager* Camera );
88
95 ENGINE_API virtual bool ModifyCamera(float DeltaTime, struct FMinimalViewInfo& InOutPOV);
96
108 UFUNCTION(BlueprintImplementableEvent, BlueprintCosmetic)
109 ENGINE_API void BlueprintModifyCamera(float DeltaTime, FVector ViewLocation, FRotator ViewRotation, float FOV, FVector& NewViewLocation, FRotator& NewViewRotation, float& NewFOV);
110
118 UFUNCTION(BlueprintImplementableEvent, BlueprintCosmetic)
119 ENGINE_API void BlueprintModifyPostProcess(float DeltaTime, float& PostProcessBlendWeight, FPostProcessSettings& PostProcessSettings);
120
122 UFUNCTION(BlueprintCallable, Category = CameraModifier)
123 ENGINE_API virtual bool IsDisabled() const;
124
126 UFUNCTION(BlueprintCallable, Category = CameraModifier)
127 ENGINE_API virtual bool IsPendingDisable() const;
128
130 UFUNCTION(BlueprintCallable, Category = CameraModifier)
131 ENGINE_API virtual AActor* GetViewTarget() const;
132
137 UFUNCTION(BlueprintCallable, Category=CameraModifier)
138 ENGINE_API virtual void DisableModifier(bool bImmediate = false);
139
141 UFUNCTION(BlueprintCallable, Category = CameraModifier)
142 ENGINE_API virtual void EnableModifier();
143
145 ENGINE_API virtual void ToggleModifier();
146
157 ENGINE_API virtual bool ProcessViewRotation(class AActor* ViewTarget, float DeltaTime, FRotator& OutViewRotation, FRotator& OutDeltaRot);
158
165 ENGINE_API virtual void UpdateAlpha(float DeltaTime);
166
168 ENGINE_API UWorld* GetWorld() const;
169
172 ENGINE_API virtual void ModifyCamera(float DeltaTime, FVector ViewLocation, FRotator ViewRotation, float FOV, FVector& NewViewLocation, FRotator& NewViewRotation, float& NewFOV);
173
175 ENGINE_API virtual void ModifyPostProcess(float DeltaTime, float& PostProcessBlendWeight, FPostProcessSettings& PostProcessSettings);
176};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Actor.h:257
Definition PlayerCameraManager.h:189
Definition DisplayDebugHelpers.h:9
Definition CameraModifier.h:24
Definition Canvas.h:159
Definition Object.h:95
Definition World.h:918
@ false
Definition radaudio_common.h:23
Definition CameraTypes.h:37
Definition Scene.h:693
Definition ObjectPtr.h:488