UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CameraPhotography.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6
7class UWorld;
10struct FMinimalViewInfo;
12
17
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60
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition PlayerCameraManager.h:189
Definition CameraPhotography.h:19
ENGINE_API void StopSession()
Definition CameraPhotography.cpp:118
~FCameraPhotographyManager()
Definition CameraPhotography.cpp:47
FCameraPhotographyManager()
Definition CameraPhotography.cpp:24
ENGINE_API void StartSession()
Definition CameraPhotography.cpp:110
ENGINE_API void UpdatePostProcessing(FPostProcessSettings &InOutPostProcessingSettings)
Definition CameraPhotography.cpp:102
static ENGINE_API void Destroy()
Definition CameraPhotography.cpp:87
static ENGINE_API bool IsSupported(UWorld *InWorld)
Definition CameraPhotography.cpp:62
ENGINE_API void SetUIControlVisibility(uint8 UIControlTarget, bool bIsVisible)
Definition CameraPhotography.cpp:126
ENGINE_API void DefaultConstrainCamera(const FVector NewCameraLocation, const FVector PreviousCameraLocation, const FVector OriginalCameraLocation, FVector &OutCameraLocation, APlayerCameraManager *PCMgr)
Definition CameraPhotography.cpp:134
ENGINE_API bool UpdateCamera(FMinimalViewInfo &InOutPOV, APlayerCameraManager *PCMgr)
Definition CameraPhotography.cpp:93
static ENGINE_API FCameraPhotographyManager & Get()
Definition CameraPhotography.cpp:76
static class FCameraPhotographyManager * Singleton
Definition CameraPhotography.h:55
TSharedPtr< ICameraPhotography > ActiveImpl
Definition CameraPhotography.h:57
Definition CameraPhotographyModule.h:62
Definition SharedPointer.h:692
Definition World.h:918
Definition CameraTypes.h:37
Definition Scene.h:693