#include <CameraPhotography.h>
◆ FCameraPhotographyManager()
| FCameraPhotographyManager::FCameraPhotographyManager |
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protected |
◆ ~FCameraPhotographyManager()
| FCameraPhotographyManager::~FCameraPhotographyManager |
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protected |
◆ DefaultConstrainCamera()
◆ Destroy()
| void FCameraPhotographyManager::Destroy |
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Destroy current FCameraPhotography (if any); recreated by next Get()
◆ Get()
Get (& possibly create) singleton FCameraPhotography
◆ IsSupported()
| bool FCameraPhotographyManager::IsSupported |
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UWorld * |
InWorld | ) |
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static |
- Returns
- Returns false if definitely unavailable at compile-time or run-time
◆ SetUIControlVisibility()
| void FCameraPhotographyManager::SetUIControlVisibility |
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uint8 |
UIControlTarget, |
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bool |
bIsVisible |
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Show or hide controls in the photography UI; see documentation for UAnselFunctionLibrary::SetUIControlVisibility
◆ StartSession()
| void FCameraPhotographyManager::StartSession |
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Starts a photography session
◆ StopSession()
| void FCameraPhotographyManager::StopSession |
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Stops a photography session
◆ UpdateCamera()
Modify input camera according to cumulative free-camera transforms (if any). Safe to call this even if IsSupported()==false, in which case it will leave camera unchanged and return false.
- Parameters
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| InOutPOV | - camera info to modify |
| PCMgr | - player camera manager (non-NULL) |
- Returns
- Returns whether camera was cut/non-contiguous/teleported
◆ UpdatePostProcessing()
Modify input postprocessing settings according to Photography requirements. Safe to call this even if IsSupported()==false, in which case it will do nothing.
- Parameters
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◆ ActiveImpl
◆ Singleton
The documentation for this class was generated from the following files: