UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ChaosLogUtil.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "Chaos/Core.h"
7
8class FString;
9
10namespace Chaos
11{
12 CHAOS_API FString ToString(const EObjectStateType ObjectState);
13 CHAOS_API FString ToString(const FRotation3& V);
14 CHAOS_API FString ToString(const FRotation3f& V);
15 CHAOS_API FString ToString(const FVec3& V);
16 CHAOS_API FString ToString(const FVec3f& V);
17 CHAOS_API FString ToString(const TBitArray<>& BitArray);
18}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition SkeletalMeshComponent.h:307
TVector< FRealSingle, 3 > FVec3f
Definition Core.h:27
TRotation< FReal, 3 > FRotation3
Definition Core.h:19
EObjectStateType
Definition ObjectState.h:10
TVector< FReal, 3 > FVec3
Definition Core.h:17
TRotation< FRealSingle, 3 > FRotation3f
Definition Core.h:28
FString ToString(uint16 Value)
Definition PathFollowingComponent.cpp:82