7#include "ChaosSolverSettings.generated.h"
13UCLASS(config =
Engine, defaultconfig, meta = (DisplayName =
"Chaos Solver"), MinimalAPI)
26 UPROPERTY(config,
noclear, EditAnywhere, Category = GameInstance, meta = (MetaClass =
"/Script/ChaosSolverEngine.ChaosSolverActor"))
41 void UpdateAllProperties();
42 void RegisterSolverActorProvider();
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Engine.Build.cs:7
Definition UnrealType.h:174
Definition ChaosSolversModule.h:23
Definition ChaosSolverSettings.h:15
Definition DeveloperSettings.h:24
Definition UnrealType.h:6865
Definition SoftObjectPath.h:539