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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "ChaosStats.h"| DEFINE_STAT | ( | STAT_AccelerationStructureReset | ) |
| DEFINE_STAT | ( | STAT_AdvanceEventWaits | ) |
| DEFINE_STAT | ( | STAT_BeginFrame | ) |
| DEFINE_STAT | ( | STAT_BreakingCallback | ) |
| DEFINE_STAT | ( | STAT_BufferPhysicsResults | ) |
| DEFINE_STAT | ( | STAT_BufferPhysicsResultsParticleLoop | ) |
| DEFINE_STAT | ( | STAT_CacheResultGeomCollection | ) |
| DEFINE_STAT | ( | STAT_CacheResultStaticMesh | ) |
| DEFINE_STAT | ( | STAT_CalcGlobalGCBounds | ) |
| DEFINE_STAT | ( | STAT_CalcGlobalGCMatrices | ) |
| DEFINE_STAT | ( | STAT_CalcParticleToWorld | ) |
| DEFINE_STAT | ( | STAT_CaptureDisabledState | ) |
| DEFINE_STAT | ( | STAT_CaptureSolverData | ) |
| DEFINE_STAT | ( | STAT_ChaosTick | ) |
| DEFINE_STAT | ( | STAT_CollisionContactsCallback | ) |
| DEFINE_STAT | ( | STAT_Collisions_Apply | ) |
| DEFINE_STAT | ( | STAT_Collisions_ApplyPushOut | ) |
| DEFINE_STAT | ( | STAT_Collisions_AssignMidPhases | ) |
| DEFINE_STAT | ( | STAT_Collisions_BroadPhase | ) |
| DEFINE_STAT | ( | STAT_Collisions_Detect | ) |
| DEFINE_STAT | ( | STAT_Collisions_Gather | ) |
| DEFINE_STAT | ( | STAT_Collisions_GenerateCollisions | ) |
| DEFINE_STAT | ( | STAT_Collisions_NarrowPhase | ) |
| DEFINE_STAT | ( | STAT_Collisions_ParticlePairBroadPhase | ) |
| DEFINE_STAT | ( | STAT_Collisions_Scatter | ) |
| DEFINE_STAT | ( | STAT_Collisions_SimplifyConvexes | ) |
| DEFINE_STAT | ( | STAT_Collisions_SpatialBroadPhase | ) |
| DEFINE_STAT | ( | STAT_ConditionalApplyRewind | ) |
| DEFINE_STAT | ( | STAT_CreateBodies | ) |
| DEFINE_STAT | ( | STAT_DestroyPendingProxies | ) |
| DEFINE_STAT | ( | STAT_DisableCollisions | ) |
| DEFINE_STAT | ( | STAT_DispatchBreakEvents | ) |
| DEFINE_STAT | ( | STAT_DispatchCollisionEvents | ) |
| DEFINE_STAT | ( | STAT_DispatchCrumblingEvents | ) |
| DEFINE_STAT | ( | STAT_DispatchEventNotifies | ) |
| DEFINE_STAT | ( | STAT_EndFrame | ) |
| DEFINE_STAT | ( | STAT_EvolutionAndKinematicUpdate | ) |
| DEFINE_STAT | ( | STAT_FinalizeCallbacks | ) |
| DEFINE_STAT | ( | STAT_FinalizePullData | ) |
| DEFINE_STAT | ( | STAT_FlipResults | ) |
| DEFINE_STAT | ( | STAT_ForceUpdateField_AngularTorque | ) |
| DEFINE_STAT | ( | STAT_ForceUpdateField_LinearForce | ) |
| DEFINE_STAT | ( | STAT_ForceUpdateField_LinearImpulse | ) |
| DEFINE_STAT | ( | STAT_ForceUpdateField_Object | ) |
| DEFINE_STAT | ( | STAT_GCChangedTransforms | ) |
| DEFINE_STAT | ( | STAT_GCCUGlobalMatrices | ) |
| DEFINE_STAT | ( | STAT_GCCUpdateBounds | ) |
| DEFINE_STAT | ( | STAT_GCFullyDecayedBroadcast | ) |
| DEFINE_STAT | ( | STAT_GCInitDynamicData | ) |
| DEFINE_STAT | ( | STAT_GCOverlap | ) |
| DEFINE_STAT | ( | STAT_GCPostPhysicsSync | ) |
| DEFINE_STAT | ( | STAT_GCRaycast | ) |
| DEFINE_STAT | ( | STAT_GCReplicatedClusters | ) |
| DEFINE_STAT | ( | STAT_GCReplicatedFractures | ) |
| DEFINE_STAT | ( | STAT_GCSweep | ) |
| DEFINE_STAT | ( | STAT_GCTotalTransforms | ) |
| DEFINE_STAT | ( | STAT_GCUpdateFilterData | ) |
| DEFINE_STAT | ( | STAT_GeomBeginFrame | ) |
| DEFINE_STAT | ( | STAT_HandleSolverCommands | ) |
| DEFINE_STAT | ( | STAT_IntegrateSolver | ) |
| DEFINE_STAT | ( | STAT_KinematicUpdate | ) |
| DEFINE_STAT | ( | STAT_LockWaits | ) |
| DEFINE_STAT | ( | STAT_NiagaraUpdateField_Object | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField_ActivateDisabled | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField_AngularVelocity | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField_CollisionGroup | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField_DisableThreshold | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField_DynamicConstraint | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField_DynamicState | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField_ExternalClusterStrain | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField_InternalClusterStrain | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField_Kill | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField_LinearVelocity | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField_Object | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField_PositionAnimated | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField_PositionStatic | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField_PositionTarget | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateField_SleepingThreshold | ) |
| DEFINE_STAT | ( | STAT_ParamUpdateObject | ) |
| DEFINE_STAT | ( | STAT_PhysCommands | ) |
| DEFINE_STAT | ( | STAT_PhysicsAdvance | ) |
| DEFINE_STAT | ( | STAT_PhysicsStatUpdate | ) |
| DEFINE_STAT | ( | STAT_PhysicsThreadFps | ) |
| DEFINE_STAT | ( | STAT_PhysicsThreadFpsEff | ) |
| DEFINE_STAT | ( | STAT_PhysicsThreadTime | ) |
| DEFINE_STAT | ( | STAT_PhysicsThreadTimeEff | ) |
| DEFINE_STAT | ( | STAT_ProcessDeferredCreatePhysicsState | ) |
| DEFINE_STAT | ( | STAT_ResetClusteringEvents | ) |
| DEFINE_STAT | ( | STAT_ResetCollisionRule | ) |
| DEFINE_STAT | ( | STAT_ResetMarshallingData | ) |
| DEFINE_STAT | ( | STAT_RewindFinishFrame | ) |
| DEFINE_STAT | ( | STAT_Scene_EndFrame | ) |
| DEFINE_STAT | ( | STAT_Scene_StartFrame | ) |
| DEFINE_STAT | ( | STAT_SkelMeshUpdateAnim | ) |
| DEFINE_STAT | ( | STAT_SolverAdvance | ) |
| DEFINE_STAT | ( | STAT_SqUpdateMaterials | ) |
| DEFINE_STAT | ( | STAT_SyncEvents_GameThread | ) |
| DEFINE_STAT | ( | STAT_SyncProxies | ) |
| DEFINE_STAT | ( | STAT_TaskCommands | ) |
| DEFINE_STAT | ( | STAT_TrailingCallback | ) |
| DEFINE_STAT | ( | STAT_UpdateGeometryCollectionViews | ) |
| DEFINE_STAT | ( | STAT_UpdateParams | ) |
| DEFINE_STAT | ( | STAT_UpdateReverseMapping | ) |
| DEFINE_STAT | ( | STAT_WaitGlobalCommands | ) |