UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CharacterNetworkSerializationPackedBitsNetSerializer.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "CharacterNetworkSerializationPackedBitsNetSerializer.generated.h"
7
10{
12
13 // Value used to sanity check incoming data so that we do not over-allocate dynamic memory
14 UPROPERTY()
15 uint32 MaxAllowedDataBits = 8192;
16};
17
18namespace UE::Net
19{
20
22
23}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_NET_DECLARE_SERIALIZER(SerializerName, Api)
Definition NetSerializer.h:455
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition AdvancedWidgetsModule.cpp:13
Definition CharacterNetworkSerializationPackedBitsNetSerializer.h:10
Definition NetSerializerConfig.h:17
Definition CharacterNetworkSerializationPackedBitsNetSerializer.cpp:51