UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FCharacterNetworkSerializationPackedBitsNetSerializer Struct Reference

Public Types

typedef uint32 WordType
 
typedef FCharacterNetworkSerializationPackedBits SourceType
 
typedef FCharacterNetworkSerializationPackedBitsNetSerializerQuantizedType QuantizedType
 
typedef struct FCharacterNetworkSerializationPackedBitsNetSerializerConfig ConfigType
 

Static Public Member Functions

static void Serialize (FNetSerializationContext &, const FNetSerializeArgs &)
 
static void Deserialize (FNetSerializationContext &, const FNetDeserializeArgs &)
 
static void Quantize (FNetSerializationContext &, const FNetQuantizeArgs &)
 
static void Dequantize (FNetSerializationContext &, const FNetDequantizeArgs &)
 
static bool IsEqual (FNetSerializationContext &, const FNetIsEqualArgs &)
 
static bool Validate (FNetSerializationContext &, const FNetValidateArgs &)
 
static void CloneDynamicState (FNetSerializationContext &, const FNetCloneDynamicStateArgs &)
 
static void FreeDynamicState (FNetSerializationContext &, const FNetFreeDynamicStateArgs &)
 
static void CollectNetReferences (FNetSerializationContext &, const FNetCollectReferencesArgs &)
 

Static Public Attributes

static const uint32 Version = 0
 
static constexpr bool bHasDynamicState = true
 
static constexpr bool bHasCustomNetReference = true
 
static const ConfigType DefaultConfig
 

Member Typedef Documentation

◆ ConfigType

◆ QuantizedType

◆ SourceType

◆ WordType

Member Function Documentation

◆ CloneDynamicState()

void UE::Net::FCharacterNetworkSerializationPackedBitsNetSerializer::CloneDynamicState ( FNetSerializationContext Context,
const FNetCloneDynamicStateArgs Args 
)
static

◆ CollectNetReferences()

void UE::Net::FCharacterNetworkSerializationPackedBitsNetSerializer::CollectNetReferences ( FNetSerializationContext Context,
const FNetCollectReferencesArgs Args 
)
static

◆ Dequantize()

void UE::Net::FCharacterNetworkSerializationPackedBitsNetSerializer::Dequantize ( FNetSerializationContext Context,
const FNetDequantizeArgs Args 
)
static

◆ Deserialize()

void UE::Net::FCharacterNetworkSerializationPackedBitsNetSerializer::Deserialize ( FNetSerializationContext Context,
const FNetDeserializeArgs Args 
)
static

◆ FreeDynamicState()

void UE::Net::FCharacterNetworkSerializationPackedBitsNetSerializer::FreeDynamicState ( FNetSerializationContext Context,
const FNetFreeDynamicStateArgs Args 
)
static

◆ IsEqual()

bool UE::Net::FCharacterNetworkSerializationPackedBitsNetSerializer::IsEqual ( FNetSerializationContext Context,
const FNetIsEqualArgs Args 
)
static

◆ Quantize()

void UE::Net::FCharacterNetworkSerializationPackedBitsNetSerializer::Quantize ( FNetSerializationContext Context,
const FNetQuantizeArgs Args 
)
static

◆ Serialize()

void UE::Net::FCharacterNetworkSerializationPackedBitsNetSerializer::Serialize ( FNetSerializationContext Context,
const FNetSerializeArgs Args 
)
static

◆ Validate()

bool UE::Net::FCharacterNetworkSerializationPackedBitsNetSerializer::Validate ( FNetSerializationContext Context,
const FNetValidateArgs Args 
)
static

Member Data Documentation

◆ bHasCustomNetReference

constexpr bool UE::Net::FCharacterNetworkSerializationPackedBitsNetSerializer::bHasCustomNetReference = true
staticconstexpr

◆ bHasDynamicState

constexpr bool UE::Net::FCharacterNetworkSerializationPackedBitsNetSerializer::bHasDynamicState = true
staticconstexpr

◆ DefaultConfig

const FCharacterNetworkSerializationPackedBitsNetSerializer::ConfigType UE::Net::FCharacterNetworkSerializationPackedBitsNetSerializer::DefaultConfig
static

◆ Version

const uint32 UE::Net::FCharacterNetworkSerializationPackedBitsNetSerializer::Version = 0
static

The documentation for this struct was generated from the following file: