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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetSerializer.h>
Inheritance diagram for UE::Net::FNetCloneDynamicStateArgs:Public Attributes | |
| NetSerializerValuePointer | Source |
| NetSerializerValuePointer | Target |
Public Attributes inherited from UE::Net::FNetSerializerBaseArgs | |
| NetSerializerConfigParam | NetSerializerConfig = 0 |
| FNetSerializerChangeMaskParam | ChangeMaskInfo |
| uint32 | Version = 0 |
Forwarding serializers and serializers in need of dynamic state must implement CloneDynamicState and FreeDynamicState. Forwarding serializers should only forward calls to forwarding members and members with dynamic state. CloneDynamicState will get undefined memory contents in the target state. It's up to the clone function to deep copy the source quantized state and overwrite the target state. Allocation of memory needs to be done via FNetSerializationContext.
| NetSerializerValuePointer UE::Net::FNetCloneDynamicStateArgs::Source |
A pointer to the quantized source data.
| NetSerializerValuePointer UE::Net::FNetCloneDynamicStateArgs::Target |
A pointer to the target data which should be overwritten with a deep copy of the quantized source data.