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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetSerializer.h>
Public Attributes | |
| uint32 | BitOffset = 0 |
| uint32 | BitCount = 0 |
| uint32 UE::Net::FNetSerializerChangeMaskParam::BitCount = 0 |
Number of bits used for the member. This is typically 1, except for special cases like arrays.
| uint32 UE::Net::FNetSerializerChangeMaskParam::BitOffset = 0 |
Offset in the change mask where we store the bits for the member.