#include <NetSerializationContext.h>
◆ FNetSerializationContext() [1/4]
| UE::Net::FNetSerializationContext::FNetSerializationContext |
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inline |
◆ FNetSerializationContext() [2/4]
◆ FNetSerializationContext() [3/4]
| UE::Net::FNetSerializationContext::FNetSerializationContext |
( |
FNetBitStreamReader * |
InBitStreamReader | ) |
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inlineexplicit |
◆ FNetSerializationContext() [4/4]
| UE::Net::FNetSerializationContext::FNetSerializationContext |
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FNetBitStreamWriter * |
InBitStreamWriter | ) |
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inlineexplicit |
◆ AddReadJournalEntry() [1/2]
| void UE::Net::FNetSerializationContext::AddReadJournalEntry |
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const FNetDebugName * |
DebugName | ) |
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Add entry in to error context, Name must be a static string as the pointer will be stored
◆ AddReadJournalEntry() [2/2]
| void UE::Net::FNetSerializationContext::AddReadJournalEntry |
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const TCHAR * |
Name | ) |
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Add entry into read journal, Name must be a static string as the pointer will be stored
◆ GetBitStreamReader()
◆ GetBitStreamWriter()
◆ GetChangeMask()
| const FNetBitArrayView * UE::Net::FNetSerializationContext::GetChangeMask |
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const |
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inline |
◆ GetError()
| FName UE::Net::FNetSerializationContext::GetError |
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const |
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inline |
◆ GetErrorHandleContext()
| const FNetRefHandle & UE::Net::FNetSerializationContext::GetErrorHandleContext |
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const |
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inline |
◆ GetExportContext()
◆ GetInternalContext()
◆ GetLocalConnectionId()
| uint32 UE::Net::FNetSerializationContext::GetLocalConnectionId |
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| ) |
const |
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inline |
◆ GetLocalConnectionUserData()
| UObject * UE::Net::FNetSerializationContext::GetLocalConnectionUserData |
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uint32 |
ConnectionId | ) |
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Retrieves the user data object associated with the local connection.
- Parameters
-
| ConnectionId | Local connection ID. |
- Returns
- The user data object associated with the connection.
◆ GetNetBlobReceiver()
◆ GetNetStatsContext()
◆ GetNetTokenStore() [1/2]
| FNetTokenStore * UE::Net::FNetSerializationContext::GetNetTokenStore |
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| ) |
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◆ GetNetTokenStore() [2/2]
| const FNetTokenStore * UE::Net::FNetSerializationContext::GetNetTokenStore |
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const |
◆ GetPacketId()
| int32 UE::Net::FNetSerializationContext::GetPacketId |
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const |
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inline |
◆ GetRemoteNetTokenStoreState()
◆ GetTraceCollector()
◆ HasError()
| bool UE::Net::FNetSerializationContext::HasError |
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const |
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inline |
◆ HasErrorOrOverflow()
| bool UE::Net::FNetSerializationContext::HasErrorOrOverflow |
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const |
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inline |
◆ IsInitializingDefaultState()
| bool UE::Net::FNetSerializationContext::IsInitializingDefaultState |
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const |
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inline |
◆ IsInitState()
| bool UE::Net::FNetSerializationContext::IsInitState |
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const |
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inline |
◆ MakeSubContext() [1/2]
◆ MakeSubContext() [2/2]
◆ PrintReadJournal()
| FString UE::Net::FNetSerializationContext::PrintReadJournal |
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| ) |
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◆ ResetErrorContext()
| void UE::Net::FNetSerializationContext::ResetErrorContext |
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inline |
There are cases where an error is handled and reported where we want to stay calm, reset the error context and carry on
◆ ResetReadJournal()
| void UE::Net::FNetSerializationContext::ResetReadJournal |
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inline |
◆ SetChangeMask()
◆ SetError()
| void UE::Net::FNetSerializationContext::SetError |
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const FName |
Error, |
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bool |
bDoOverFlow = true |
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) |
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inline |
If an error has already been set calling this function again will be a no-op, if bDoOverFlow is true, the function will also mark the current bitstream as overflown
◆ SetErrorHandleContext()
| void UE::Net::FNetSerializationContext::SetErrorHandleContext |
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const FNetRefHandle & |
HandleContext | ) |
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inline |
Store extra information regarding the object that triggered an error.
◆ SetExportContext()
◆ SetInternalContext()
◆ SetIsInitializingDefaultState()
| void UE::Net::FNetSerializationContext::SetIsInitializingDefaultState |
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bool |
bInIsInitializingDefaultState | ) |
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inline |
◆ SetIsInitState()
| void UE::Net::FNetSerializationContext::SetIsInitState |
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bool |
bInIsInitState | ) |
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inline |
◆ SetLocalConnectionId()
| void UE::Net::FNetSerializationContext::SetLocalConnectionId |
( |
uint32 |
InLocalConnectionId | ) |
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inline |
◆ SetNetBlobReceiver()
◆ SetNetStatsContext()
◆ SetPacketId()
| void UE::Net::FNetSerializationContext::SetPacketId |
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int32 |
InPacketId | ) |
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inline |
◆ SetTraceCollector()
The documentation for this class was generated from the following files: