UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FNetSerializationContext Member List

This is the complete list of members for UE::Net::FNetSerializationContext, including all inherited members.

AddReadJournalEntry(const TCHAR *Name)UE::Net::FNetSerializationContext
AddReadJournalEntry(const FNetDebugName *DebugName)UE::Net::FNetSerializationContext
FNetSerializationContext()UE::Net::FNetSerializationContextinline
FNetSerializationContext(FNetBitStreamReader *, FNetBitStreamWriter *)UE::Net::FNetSerializationContextinline
FNetSerializationContext(FNetBitStreamReader *)UE::Net::FNetSerializationContextinlineexplicit
FNetSerializationContext(FNetBitStreamWriter *)UE::Net::FNetSerializationContextinlineexplicit
GetBitStreamReader()UE::Net::FNetSerializationContextinline
GetBitStreamWriter()UE::Net::FNetSerializationContextinline
GetChangeMask() constUE::Net::FNetSerializationContextinline
GetError() constUE::Net::FNetSerializationContextinline
GetErrorHandleContext() constUE::Net::FNetSerializationContextinline
GetExportContext()UE::Net::FNetSerializationContextinline
GetInternalContext()UE::Net::FNetSerializationContextinline
GetLocalConnectionId() constUE::Net::FNetSerializationContextinline
GetLocalConnectionUserData(uint32 ConnectionId)UE::Net::FNetSerializationContext
GetNetBlobReceiver()UE::Net::FNetSerializationContextinline
GetNetStatsContext()UE::Net::FNetSerializationContextinline
GetNetTokenStore() constUE::Net::FNetSerializationContext
GetNetTokenStore()UE::Net::FNetSerializationContext
GetPacketId() constUE::Net::FNetSerializationContextinline
GetRemoteNetTokenStoreState() constUE::Net::FNetSerializationContext
GetTraceCollector()UE::Net::FNetSerializationContextinline
HasError() constUE::Net::FNetSerializationContextinline
HasErrorOrOverflow() constUE::Net::FNetSerializationContextinline
IsInitializingDefaultState() constUE::Net::FNetSerializationContextinline
IsInitState() constUE::Net::FNetSerializationContextinline
MakeSubContext(FNetBitStreamWriter *) constUE::Net::FNetSerializationContextinline
MakeSubContext(FNetBitStreamReader *) constUE::Net::FNetSerializationContextinline
PrintReadJournal()UE::Net::FNetSerializationContext
ResetErrorContext()UE::Net::FNetSerializationContextinline
ResetReadJournal()UE::Net::FNetSerializationContextinline
SetChangeMask(const FNetBitArrayView *InChangeMask)UE::Net::FNetSerializationContextinline
SetError(const FName Error, bool bDoOverFlow=true)UE::Net::FNetSerializationContextinline
SetErrorHandleContext(const FNetRefHandle &HandleContext)UE::Net::FNetSerializationContextinline
SetExportContext(Private::FNetExportContext *InExportContext)UE::Net::FNetSerializationContextinline
SetInternalContext(Private::FInternalNetSerializationContext *InInternalContext)UE::Net::FNetSerializationContextinline
SetIsInitializingDefaultState(bool bInIsInitializingDefaultState)UE::Net::FNetSerializationContextinline
SetIsInitState(bool bInIsInitState)UE::Net::FNetSerializationContextinline
SetLocalConnectionId(uint32 InLocalConnectionId)UE::Net::FNetSerializationContextinline
SetNetBlobReceiver(INetBlobReceiver *InNetBlobReceiver)UE::Net::FNetSerializationContextinline
SetNetStatsContext(Private::FNetStatsContext *InNetStatsContext)UE::Net::FNetSerializationContextinline
SetPacketId(int32 InPacketId)UE::Net::FNetSerializationContextinline
SetTraceCollector(FNetTraceCollector *InTraceCollector)UE::Net::FNetSerializationContextinline