#include <InternalNetSerializationContext.h>
◆ FInternalNetSerializationContext() [1/2]
| UE::Net::Private::FInternalNetSerializationContext::FInternalNetSerializationContext |
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inline |
◆ FInternalNetSerializationContext() [2/2]
| UE::Net::Private::FInternalNetSerializationContext::FInternalNetSerializationContext |
( |
UReplicationSystem * |
InReplicationSystem | ) |
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explicit |
◆ Alloc()
| void * UE::Net::Private::FInternalNetSerializationContext::Alloc |
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SIZE_T |
Size, |
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SIZE_T |
Alignment |
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) |
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◆ Free()
| void UE::Net::Private::FInternalNetSerializationContext::Free |
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void * |
Ptr | ) |
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◆ Init()
| void UE::Net::Private::FInternalNetSerializationContext::Init |
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const FInitParameters & |
Params | ) |
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◆ Realloc()
| void * UE::Net::Private::FInternalNetSerializationContext::Realloc |
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void * |
PrevAddress, |
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SIZE_T |
NewSize, |
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uint32 |
Alignment |
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) |
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◆ bDowngradeAutonomousProxyRole
| uint32 UE::Net::Private::FInternalNetSerializationContext::bDowngradeAutonomousProxyRole |
◆ bInlineObjectReferenceExports
| uint32 UE::Net::Private::FInternalNetSerializationContext::bInlineObjectReferenceExports |
◆ bSerializeObjectReferencesAsRemoteIds
| uint32 UE::Net::Private::FInternalNetSerializationContext::bSerializeObjectReferencesAsRemoteIds |
◆ ObjectReferenceCache
◆ PackageMap
◆ ReplicationSystem
◆ ResolveContext
The documentation for this class was generated from the following files: