![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ObjectReferenceCacheFwd.h>
Public Attributes | |
| FNetTokenStoreState * | RemoteNetTokenStoreState = nullptr |
| uint32 | ConnectionId = InvalidConnectionId |
| TAsyncLoadPriority | AsyncLoadingPriority = INDEX_NONE |
| bool | bForceSyncLoad = false |
| TAsyncLoadPriority UE::Net::FNetObjectResolveContext::AsyncLoadingPriority = INDEX_NONE |
| uint32 UE::Net::FNetObjectResolveContext::ConnectionId = InvalidConnectionId |
| FNetTokenStoreState* UE::Net::FNetObjectResolveContext::RemoteNetTokenStoreState = nullptr |