UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ObjectReferenceCacheFwd.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6
9
10// From UObjectGlobals.h
12
13// Forward declarations
14namespace UE::Net
15{
16 class FNetTokenStoreState;
17 class FStringTokenStore;
18}
19
20namespace UE::Net::Private
21{
22 class FNetExportContext;
24}
25
26// Definitions
27namespace UE::Net
28{
30 {
33 TAsyncLoadPriority AsyncLoadingPriority = INDEX_NONE; // default to -1 to trap codepaths that are missing the assignment
34 bool bForceSyncLoad = false;
35 };
36}
@ INDEX_NONE
Definition CoreMiscDefines.h:150
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
int32 TAsyncLoadPriority
Definition ObjectReferenceCacheFwd.h:11
int32 TAsyncLoadPriority
Definition UObjectGlobals.h:726
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition NetTokenStore.cpp:22
Definition ObjectReplicationBridge.h:83
Definition ReplicationSystem.h:70
Definition NetworkVersion.cpp:28
Definition NetworkVersion.cpp:28
constexpr uint32 InvalidConnectionId
Definition IrisConstants.h:11
Definition ObjectReferenceCacheFwd.h:30
uint32 ConnectionId
Definition ObjectReferenceCacheFwd.h:32
TAsyncLoadPriority AsyncLoadingPriority
Definition ObjectReferenceCacheFwd.h:33
FNetTokenStoreState * RemoteNetTokenStoreState
Definition ObjectReferenceCacheFwd.h:31
bool bForceSyncLoad
Definition ObjectReferenceCacheFwd.h:34