#include <NetRefHandle.h>
◆ FNetRefHandle()
| UE::Net::FNetRefHandle::FNetRefHandle |
( |
| ) |
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inline |
◆ FullCompare()
◆ GetId()
| uint64 UE::Net::FNetRefHandle::GetId |
( |
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const |
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inline |
◆ GetInvalid()
◆ GetReplicationSystemId()
| uint32 UE::Net::FNetRefHandle::GetReplicationSystemId |
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| ) |
const |
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inline |
◆ IsCompleteHandle()
| bool UE::Net::FNetRefHandle::IsCompleteHandle |
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| ) |
const |
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inline |
Does the handle know which ReplicationSystem it is related to.
◆ IsDynamic()
| bool UE::Net::FNetRefHandle::IsDynamic |
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const |
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inline |
Dynamic handles have EVEN Id's
◆ IsStatic()
| bool UE::Net::FNetRefHandle::IsStatic |
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| ) |
const |
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inline |
Static handles have ODD Id's
◆ IsValid()
| bool UE::Net::FNetRefHandle::IsValid |
( |
| ) |
const |
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inline |
◆ operator!=()
◆ operator<()
◆ operator==()
◆ ToCompactString()
| FString UE::Net::FNetRefHandle::ToCompactString |
( |
| ) |
const |
◆ ToString()
| FString UE::Net::FNetRefHandle::ToString |
( |
| ) |
const |
◆ GetTypeHash
◆ Id
| uint64 UE::Net::FNetRefHandle::Id |
◆ MaxReplicationSystemCount
◆ MaxReplicationSystemId
| constexpr uint64 UE::Net::FNetRefHandle::MaxReplicationSystemId = (1ULL << ReplicationSystemIdBits) - 1 |
|
staticconstexpr |
◆ ReplicationSystemId
| uint64 UE::Net::FNetRefHandle::ReplicationSystemId |
◆ Value
| uint64 UE::Net::FNetRefHandle::Value |
The documentation for this class was generated from the following files:
- Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationSystem/NetRefHandle.h
- Engine/Source/Runtime/Net/Iris/Private/Iris/ReplicationSystem/NetRefHandle.cpp