![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <NetSerializer.h>
Inheritance diagram for UE::Net::FNetIsEqualArgs:Public Attributes | |
| NetSerializerValuePointer | Source0 |
| NetSerializerValuePointer | Source1 |
| bool | bStateIsQuantized |
Public Attributes inherited from UE::Net::FNetSerializerBaseArgs | |
| NetSerializerConfigParam | NetSerializerConfig = 0 |
| FNetSerializerChangeMaskParam | ChangeMaskInfo |
| uint32 | Version = 0 |
Parameters passed to a NetSerializer's IsEqual function. IsEqual is used to check whether data is network equal, that is if the quantized forms of the data are equal. IsEqual needs to work for both source data and quantized data.
| bool UE::Net::FNetIsEqualArgs::bStateIsQuantized |
Whether the data pointed to is source or quantized form.
| NetSerializerValuePointer UE::Net::FNetIsEqualArgs::Source0 |
Source data or quantized data.
| NetSerializerValuePointer UE::Net::FNetIsEqualArgs::Source1 |
Source data or quantized data to compare with.