UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FNetIsEqualArgs Struct Reference

#include <NetSerializer.h>

+ Inheritance diagram for UE::Net::FNetIsEqualArgs:

Public Attributes

NetSerializerValuePointer Source0
 
NetSerializerValuePointer Source1
 
bool bStateIsQuantized
 
- Public Attributes inherited from UE::Net::FNetSerializerBaseArgs
NetSerializerConfigParam NetSerializerConfig = 0
 
FNetSerializerChangeMaskParam ChangeMaskInfo
 
uint32 Version = 0
 

Detailed Description

Parameters passed to a NetSerializer's IsEqual function. IsEqual is used to check whether data is network equal, that is if the quantized forms of the data are equal. IsEqual needs to work for both source data and quantized data.

Member Data Documentation

◆ bStateIsQuantized

bool UE::Net::FNetIsEqualArgs::bStateIsQuantized

Whether the data pointed to is source or quantized form.

◆ Source0

NetSerializerValuePointer UE::Net::FNetIsEqualArgs::Source0

Source data or quantized data.

◆ Source1

NetSerializerValuePointer UE::Net::FNetIsEqualArgs::Source1

Source data or quantized data to compare with.


The documentation for this struct was generated from the following file: