![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <CharacterMovementReplication.h>
Inheritance diagram for FCharacterNetworkSerializationPackedBits:Public Member Functions | |
| FCharacterNetworkSerializationPackedBits () | |
| ENGINE_API bool | NetSerialize (FArchive &Ar, UPackageMap *PackageMap, bool &bOutSuccess) |
| UPackageMap * | GetPackageMap () const |
Intermediate data stream used for network serialization of Character RPC data. This is basically an array of bits that is packed/unpacked via NetSerialize into custom data structs on the sending and receiving ends.
|
inline |
|
inline |
| bool FCharacterNetworkSerializationPackedBits::NetSerialize | ( | FArchive & | Ar, |
| UPackageMap * | PackageMap, | ||
| bool & | bOutSuccess | ||
| ) |
| TBitArray<TInlineAllocator<CHARACTER_SERIALIZATION_PACKEDBITS_RESERVED_SIZE / NumBitsPerDWORD> > FCharacterNetworkSerializationPackedBits::DataBits |
| UE::Net::FNetTokenExportContext::FNetTokenExports FCharacterNetworkSerializationPackedBits::NetTokensPendingExport |
| UE::Net::FIrisPackageMapExports FCharacterNetworkSerializationPackedBits::PackageMapExports |