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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "UObject/Object.h"#include "Engine/NetSerialization.h"#include "Serialization/BitWriter.h"#include "Containers/BitArray.h"#include "Net/Core/NetToken/NetTokenExportContext.h"#include "Components/PrimitiveComponent.h"#include "Iris/Serialization/IrisObjectReferencePackageMap.h"#include "CharacterMovementReplication.generated.h"Go to the source code of this file.
Macros | |
| #define | SUPPORT_DEPRECATED_CHARACTER_MOVEMENT_RPCS 0 |
| #define | DEPRECATED_CHARACTER_MOVEMENT_RPC(DeprecatedFunction, NewFunction) UE_DEPRECATED_FORGAME(4.26, #DeprecatedFunction "() is deprecated, use " #NewFunction "() instead, or define SUPPORT_DEPRECATED_CHARACTER_MOVEMENT_RPCS=1 in the project and set CVar p.NetUsePackedMovementRPCs=0 to use the old code path.") |
| #define | CHARACTER_SERIALIZATION_PACKEDBITS_RESERVED_SIZE 1024 |
| #define CHARACTER_SERIALIZATION_PACKEDBITS_RESERVED_SIZE 1024 |
| #define DEPRECATED_CHARACTER_MOVEMENT_RPC | ( | DeprecatedFunction, | |
| NewFunction | |||
| ) | UE_DEPRECATED_FORGAME(4.26, #DeprecatedFunction "() is deprecated, use " #NewFunction "() instead, or define SUPPORT_DEPRECATED_CHARACTER_MOVEMENT_RPCS=1 in the project and set CVar p.NetUsePackedMovementRPCs=0 to use the old code path.") |
| #define SUPPORT_DEPRECATED_CHARACTER_MOVEMENT_RPCS 0 |