#include <CharacterMovementReplication.h>
◆ FClientAdjustment()
| FClientAdjustment::FClientAdjustment |
( |
| ) |
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inline |
◆ Serialize()
◆ bAckGoodMove
| bool FClientAdjustment::bAckGoodMove |
◆ bBaseRelativePosition
| bool FClientAdjustment::bBaseRelativePosition |
◆ bBaseRelativeVelocity
| bool FClientAdjustment::bBaseRelativeVelocity |
◆ DeltaTime
| float FClientAdjustment::DeltaTime |
◆ GravityDirection
| FVector FClientAdjustment::GravityDirection |
◆ MovementMode
| uint8 FClientAdjustment::MovementMode |
◆ NewBase
| UPrimitiveComponent* FClientAdjustment::NewBase |
◆ NewBaseBoneName
| FName FClientAdjustment::NewBaseBoneName |
◆ NewLoc
◆ NewRot
◆ NewVel
◆ TimeStamp
| float FClientAdjustment::TimeStamp |
The documentation for this struct was generated from the following file: