UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FClientAdjustment Struct Reference

#include <CharacterMovementReplication.h>

Public Member Functions

 FClientAdjustment ()
 
void Serialize (FArchive &Archive)
 

Public Attributes

float TimeStamp
 
float DeltaTime
 
FVector NewLoc
 
FVector NewVel
 
FRotator NewRot
 
FVector GravityDirection
 
UPrimitiveComponent * NewBase
 
FName NewBaseBoneName
 
bool bAckGoodMove
 
bool bBaseRelativePosition
 
bool bBaseRelativeVelocity
 
uint8 MovementMode
 

Constructor & Destructor Documentation

◆ FClientAdjustment()

FClientAdjustment::FClientAdjustment ( )
inline

Member Function Documentation

◆ Serialize()

void FClientAdjustment::Serialize ( FArchive Archive)
inline

Member Data Documentation

◆ bAckGoodMove

bool FClientAdjustment::bAckGoodMove

◆ bBaseRelativePosition

bool FClientAdjustment::bBaseRelativePosition

◆ bBaseRelativeVelocity

bool FClientAdjustment::bBaseRelativeVelocity

◆ DeltaTime

float FClientAdjustment::DeltaTime

◆ GravityDirection

FVector FClientAdjustment::GravityDirection

◆ MovementMode

uint8 FClientAdjustment::MovementMode

◆ NewBase

UPrimitiveComponent* FClientAdjustment::NewBase

◆ NewBaseBoneName

FName FClientAdjustment::NewBaseBoneName

◆ NewLoc

FVector FClientAdjustment::NewLoc

◆ NewRot

FRotator FClientAdjustment::NewRot

◆ NewVel

FVector FClientAdjustment::NewVel

◆ TimeStamp

float FClientAdjustment::TimeStamp

The documentation for this struct was generated from the following file: