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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CharacterMovementReplication.h>
Public Member Functions | |
| FCharacterNetworkMoveDataContainer () | |
| virtual | ~FCharacterNetworkMoveDataContainer () |
| virtual ENGINE_API void | ClientFillNetworkMoveData (const FSavedMove_Character *ClientNewMove, const FSavedMove_Character *ClientPendingMove, const FSavedMove_Character *ClientOldMove) |
| virtual ENGINE_API bool | Serialize (UCharacterMovementComponent &CharacterMovement, FArchive &Ar, UPackageMap *PackageMap) |
| FCharacterNetworkMoveData * | GetNewMoveData () const |
| FCharacterNetworkMoveData * | GetPendingMoveData () const |
| FCharacterNetworkMoveData * | GetOldMoveData () const |
Public Attributes | |
| bool | bHasPendingMove |
| bool | bIsDualHybridRootMotionMove |
| bool | bHasOldMove |
| bool | bDisableCombinedScopedMove |
Protected Attributes | |
| FCharacterNetworkMoveData * | NewMoveData |
| FCharacterNetworkMoveData * | PendingMoveData |
| FCharacterNetworkMoveData * | OldMoveData |
Struct used for network RPC parameters between client/server by ACharacter and UCharacterMovementComponent. To extend network move data and add custom parameters, you typically override this struct with a custom derived struct and set the CharacterMovementComponent to use your container with UCharacterMovementComponent::SetNetworkMoveDataContainer(). Your derived struct would then typically (in the constructor) replace the NewMoveData, PendingMoveData, and OldMoveData pointers to use your own instances of a struct derived from FCharacterNetworkMoveData, where you add custom fields and implement custom serialization to be able to pack and unpack your own additional data.
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Default constructor. Sets data storage (NewMoveData, PendingMoveData, OldMoveData) to point to default data members. Override those pointers to instead point to custom data if you want to use derived classes.
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Passes through calls to ClientFillNetworkMoveData on each FCharacterNetworkMoveData matching the client moves. Note that ClientNewMove will never be null, but others may be.
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Serialize movement data. Passes Serialize calls to each FCharacterNetworkMoveData as applicable, based on bHasPendingMove and bHasOldMove.
| bool FCharacterNetworkMoveDataContainer::bDisableCombinedScopedMove |
| bool FCharacterNetworkMoveDataContainer::bHasOldMove |
| bool FCharacterNetworkMoveDataContainer::bHasPendingMove |
| bool FCharacterNetworkMoveDataContainer::bIsDualHybridRootMotionMove |
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protected |
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