UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCharacterServerMovePackedBits Struct Reference

#include <CharacterMovementReplication.h>

+ Inheritance diagram for FCharacterServerMovePackedBits:

Public Member Functions

 FCharacterServerMovePackedBits ()
 
- Public Member Functions inherited from FCharacterNetworkSerializationPackedBits
 FCharacterNetworkSerializationPackedBits ()
 
ENGINE_API bool NetSerialize (FArchive &Ar, UPackageMap *PackageMap, bool &bOutSuccess)
 
UPackageMapGetPackageMap () const
 

Additional Inherited Members

- Public Attributes inherited from FCharacterNetworkSerializationPackedBits
TBitArray< TInlineAllocator< CHARACTER_SERIALIZATION_PACKEDBITS_RESERVED_SIZE/NumBitsPerDWORD > > DataBits
 
UE::Net::FIrisPackageMapExports PackageMapExports
 
UE::Net::FNetTokenExportContext::FNetTokenExports NetTokensPendingExport
 

Detailed Description

Structure used internally to handle serialization of FCharacterNetworkMoveDataContainer over the network.

Constructor & Destructor Documentation

◆ FCharacterServerMovePackedBits()

FCharacterServerMovePackedBits::FCharacterServerMovePackedBits ( )
inline

The documentation for this struct was generated from the following file: