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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetSerializer.h>
Inheritance diagram for UE::Net::FNetValidateArgs:Public Attributes | |
| NetSerializerValuePointer | Source |
Public Attributes inherited from UE::Net::FNetSerializerBaseArgs | |
| NetSerializerConfigParam | NetSerializerConfig = 0 |
| FNetSerializerChangeMaskParam | ChangeMaskInfo |
| uint32 | Version = 0 |
Parameters passed to a NetSerializer's Validate function. Validate is used to determine whether the source data is correct or not. An enum serializer could validate the the value is support by the enum for example. An array serializer could validate that the array doesn't have more number of elements than some limit.
| NetSerializerValuePointer UE::Net::FNetValidateArgs::Source |
A pointer to the non-quantized source data.