UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FNetValidateArgs Struct Reference

#include <NetSerializer.h>

+ Inheritance diagram for UE::Net::FNetValidateArgs:

Public Attributes

NetSerializerValuePointer Source
 
- Public Attributes inherited from UE::Net::FNetSerializerBaseArgs
NetSerializerConfigParam NetSerializerConfig = 0
 
FNetSerializerChangeMaskParam ChangeMaskInfo
 
uint32 Version = 0
 

Detailed Description

Parameters passed to a NetSerializer's Validate function. Validate is used to determine whether the source data is correct or not. An enum serializer could validate the the value is support by the enum for example. An array serializer could validate that the array doesn't have more number of elements than some limit.

Member Data Documentation

◆ Source

NetSerializerValuePointer UE::Net::FNetValidateArgs::Source

A pointer to the non-quantized source data.


The documentation for this struct was generated from the following file: