UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ClothLODData.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
6#include "ClothLODData.generated.h"
7
11{
13
14PRAGMA_DISABLE_DEPRECATION_WARNINGS // For CollisionData
22
23 // Raw phys mesh data
24 UPROPERTY(EditAnywhere, Category = SimMesh)
25 FClothPhysicalMeshData PhysicalMeshData;
26
27 // Whether to use multiple triangles to interpolate from simulated cloth mesh to render mesh
28 UPROPERTY()
29 bool bUseMultipleInfluences = false;
30
31 // Radius of the weighting kernel used to interpolate from simulated cloth mesh to render mesh
32 UPROPERTY()
33 float SkinningKernelRadius = 100.0f;
34
35 // Whether to enable smooth transition from skinned mesh to clothed mesh.
36 UPROPERTY()
37 bool bSmoothTransition = false;
38
39#if WITH_EDITORONLY_DATA
40 UE_DEPRECATED(all, "This property is no longer supported. Use a Physics Asset instead.")
41 UPROPERTY(Meta = (DeprecatedProperty, DeprecationMessage = "This property is no longer supported. Use a Physics Asset instead."))
43
44 UE_DEPRECATED(5.5, "This property is no longer supported. Use PointWeightMaps instead.")
45 UPROPERTY(Meta = (DeprecatedProperty, DeprecationMessage = "This property is no longer supported. Use PointWeightMaps instead."))
47
48 // Parameter masks defining the physics mesh masked data
49 UPROPERTY(EditAnywhere, Category = Masks)
51
52 // Get all available parameter masks for the specified target
54#endif // WITH_EDITORONLY_DATA
55#if WITH_EDITOR
58#endif
59
60 // Skinning data for transitioning from a higher detail LOD to this one
62
63 // Skinning data for transitioning from a lower detail LOD to this one
65
66 // Custom serialize for transition
68};
69
70template<>
72{
73 enum
74 {
76 };
77};
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define PRAGMA_ENABLE_DEPRECATION_WARNINGS
Definition GenericPlatformCompilerPreSetup.h:12
#define PRAGMA_DISABLE_DEPRECATION_WARNINGS
Definition GenericPlatformCompilerPreSetup.h:8
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition Archive.h:1208
Definition UnrealType.h:3087
Definition Array.h:670
@ false
Definition radaudio_common.h:23
Definition ClothCollisionData.h:14
Definition ClothLODData.h:11
FClothLODDataCommon & operator=(const FClothLODDataCommon &)=default
~FClothLODDataCommon()=default
FClothLODDataCommon & operator=(FClothLODDataCommon &&)=default
PRAGMA_DISABLE_DEPRECATION_WARNINGS FClothLODDataCommon()=default
FClothLODDataCommon(FClothLODDataCommon &&)=default
TArray< FMeshToMeshVertData > TransitionUpSkinData
Definition ClothLODData.h:61
TArray< FMeshToMeshVertData > TransitionDownSkinData
Definition ClothLODData.h:64
FClothLODDataCommon(const FClothLODDataCommon &)=default
Definition ClothLODData_Legacy.h:21
Definition ClothPhysicalMeshData.h:26
Definition PointWeightMap.h:33
Definition StructOpsTypeTraits.h:11
@ WithSerializer
Definition StructOpsTypeTraits.h:23
Definition StructOpsTypeTraits.h:46