UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CollectionTransformSourceFacade.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
5#include "Containers/Array.h"
8
10{
11
33 {
34 public:
35
36 // groups
38
39 // Attributes
50
53
55 bool IsConst() const { return SourceNameAttribute.IsConst(); }
56
58 CHAOS_API bool IsValid() const;
59
67 CHAOS_API void AddTransformSource(const FString& Name, const FString& Guid, const TSet<int32>& Roots, const FString& SKMName = FString());
68
74 CHAOS_API TSet<int32> GetTransformSource(const FString& Name, const FString& Guid, const FString& SKMName = FString()) const;
75
76 private:
77 TManagedArrayAccessor<FString> SourceNameAttribute;
78 TManagedArrayAccessor<FString> SourceGuidAttribute;
79 TManagedArrayAccessor< TSet<int32 > > SourceRootsAttribute;
80 TManagedArrayAccessor<FString> SourceSkeletalMeshNameAttribute;
81 };
82
83}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition NameTypes.h:617
Definition CollectionTransformSourceFacade.h:33
static CHAOS_API const FName TransformSourceGroupName
Definition CollectionTransformSourceFacade.h:37
CHAOS_API TSet< int32 > GetTransformSource(const FString &Name, const FString &Guid, const FString &SKMName=FString()) const
Definition CollectionTransformSourceFacade.cpp:71
CHAOS_API void AddTransformSource(const FString &Name, const FString &Guid, const TSet< int32 > &Roots, const FString &SKMName=FString())
Definition CollectionTransformSourceFacade.cpp:56
static CHAOS_API const FName SourceNameAttributeName
Definition CollectionTransformSourceFacade.h:40
bool IsConst() const
Definition CollectionTransformSourceFacade.h:55
CHAOS_API bool IsValid() const
Definition CollectionTransformSourceFacade.cpp:48
static CHAOS_API const FName SourceRootsAttributeName
Definition CollectionTransformSourceFacade.h:42
static CHAOS_API const FName SourceSkeletalMeshNameAttributeName
Definition CollectionTransformSourceFacade.h:43
static CHAOS_API const FName SourceGuidAttributeName
Definition CollectionTransformSourceFacade.h:41
CHAOS_API void DefineSchema()
Definition CollectionTransformSourceFacade.cpp:39
Definition CollectionBoundsFacade.cpp:13
Definition ManagedArrayCollection.h:56
Definition ManagedArrayAccessor.h:20
bool IsConst() const
Definition ManagedArrayAccessor.h:51