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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ManagedArrayAccessor.h>
this class wraps a managed array this provides a convenient API for optional attributes in a collection facade
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add the attribute if it does not exists yet
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add and fill the attribute if it does not exist yet
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copy from another attribute ( create if necessary )
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Fill the attribute with a specific value
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find the attribute for read only
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get the attribute for read only
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get the attribute for modification
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per index modification
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array style accessor
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