UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CollisionDebugDrawingPublic.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7
8struct FHitResult;
9
11ENGINE_API void DrawLineTraces(const UWorld* InWorld, const FVector& Start, const FVector& End, const TArray<FHitResult>& Hits, float Lifetime);
13ENGINE_API void DrawSphereSweeps(const UWorld* InWorld, const FVector& Start, const FVector& End, const float Radius, const TArray<FHitResult>& Hits, float Lifetime);
15ENGINE_API void DrawBoxSweeps(const UWorld* InWorld, const FVector& Start, const FVector& End, const FVector& Extent, const FQuat& Rot, const TArray<FHitResult>& Hits, float Lifetime);
17ENGINE_API void DrawCapsuleSweeps(const UWorld* InWorld, const FVector& Start, const FVector& End, float HalfHeight, float Radius, const FQuat& Rotation, const TArray<FHitResult>& Hits, float Lifetime);
18
20ENGINE_API void DrawBoxOverlap(const UWorld* InWorld, const FVector& Pos, const FVector& Extent, const FQuat& Rot, TArray<struct FOverlapResult>& Overlaps, float Lifetime);
22ENGINE_API void DrawSphereOverlap(const UWorld* InWorld, const FVector& Pos, const float Radius, TArray<struct FOverlapResult>& Overlaps, float Lifetime);
24ENGINE_API void DrawCapsuleOverlap(const UWorld* InWorld, const FVector& Pos, const float HalfHeight, const float Radius, const FQuat& Rot, TArray<struct FOverlapResult>& Overlaps, float Lifetime);
ENGINE_API void DrawSphereSweeps(const UWorld *InWorld, const FVector &Start, const FVector &End, const float Radius, const TArray< FHitResult > &Hits, float Lifetime)
ENGINE_API void DrawSphereOverlap(const UWorld *InWorld, const FVector &Pos, const float Radius, TArray< struct FOverlapResult > &Overlaps, float Lifetime)
ENGINE_API void DrawCapsuleOverlap(const UWorld *InWorld, const FVector &Pos, const float HalfHeight, const float Radius, const FQuat &Rot, TArray< struct FOverlapResult > &Overlaps, float Lifetime)
ENGINE_API void DrawBoxSweeps(const UWorld *InWorld, const FVector &Start, const FVector &End, const FVector &Extent, const FQuat &Rot, const TArray< FHitResult > &Hits, float Lifetime)
ENGINE_API void DrawCapsuleSweeps(const UWorld *InWorld, const FVector &Start, const FVector &End, float HalfHeight, float Radius, const FQuat &Rotation, const TArray< FHitResult > &Hits, float Lifetime)
ENGINE_API void DrawLineTraces(const UWorld *InWorld, const FVector &Start, const FVector &End, const TArray< FHitResult > &Hits, float Lifetime)
ENGINE_API void DrawBoxOverlap(const UWorld *InWorld, const FVector &Pos, const FVector &Extent, const FQuat &Rot, TArray< struct FOverlapResult > &Overlaps, float Lifetime)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Array.h:670
Definition World.h:918
Definition HitResult.h:21