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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Math/Color.h"#include "Math/Vector.h"#include "Math/Vector4.h"#include "Math/Float16Color.h"#include "Math/RandomStream.h"#include "ColorManagement/ColorSpace.h"#include "HAL/IConsoleManager.h"Classes | |
| union | stbir__FP32 |
Functions | |
| void | ConvertFLinearColorsToFColorSRGB (const FLinearColor *InLinearColors, FColor *OutColorsSRGB, int64 InCount) |
| void | ComputeAndFixedColorAndIntensity (const FLinearColor &InLinearColor, FColor &OutColor, float &OutIntensity) |
| void ComputeAndFixedColorAndIntensity | ( | const FLinearColor & | InLinearColor, |
| FColor & | OutColor, | ||
| float & | OutIntensity | ||
| ) |
Computes a brightness and a fixed point color from a floating point color.
| void ConvertFLinearColorsToFColorSRGB | ( | const FLinearColor * | InLinearColors, |
| FColor * | OutColorsSRGB, | ||
| int64 | InCount | ||
| ) |
Convert multiple FLinearColors to sRGB FColor; array version of FLinearColor::ToFColorSRGB.
| InLinearColors | Pointer to one or more FLinearColors to convert. |
| OutColorsSRGB | Pointer to one or more FColors that receive the results. |
| InCount | Number of colors to convert. |