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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Macros | |
| #define | LOC_DEFINE_REGION |
Functions | |
| void | MakeUICommand_InternalUseOnly (FBindingContext *This, TSharedPtr< FUICommandInfo > &OutCommand, const TCHAR *InSubNamespace, const TCHAR *InCommandName, const TCHAR *InCommandNameUnderscoreTooltip, const ANSICHAR *DotCommandName, const TCHAR *FriendlyName, const TCHAR *InDescription, const EUserInterfaceActionType CommandType, const FInputChord &InDefaultChord, const FInputChord &InAlternateDefaultChord) |
| #define LOC_DEFINE_REGION |
| void MakeUICommand_InternalUseOnly | ( | FBindingContext * | This, |
| TSharedPtr< FUICommandInfo > & | OutCommand, | ||
| const TCHAR * | InSubNamespace, | ||
| const TCHAR * | InCommandName, | ||
| const TCHAR * | InCommandNameUnderscoreTooltip, | ||
| const ANSICHAR * | DotCommandName, | ||
| const TCHAR * | FriendlyName, | ||
| const TCHAR * | InDescription, | ||
| const EUserInterfaceActionType | CommandType, | ||
| const FInputChord & | InDefaultChord, | ||
| const FInputChord & | InAlternateDefaultChord = FInputChord() |
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| ) |
Internal function used by the UI_COMMAND macros to build the command. Do not call this directly as only the macros are gathered for localization; instead use FUICommandInfo::MakeCommandInfo for dynamic content