UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Commands.cpp File Reference

Macros

#define LOC_DEFINE_REGION
 

Functions

void MakeUICommand_InternalUseOnly (FBindingContext *This, TSharedPtr< FUICommandInfo > &OutCommand, const TCHAR *InSubNamespace, const TCHAR *InCommandName, const TCHAR *InCommandNameUnderscoreTooltip, const ANSICHAR *DotCommandName, const TCHAR *FriendlyName, const TCHAR *InDescription, const EUserInterfaceActionType CommandType, const FInputChord &InDefaultChord, const FInputChord &InAlternateDefaultChord)
 

Macro Definition Documentation

◆ LOC_DEFINE_REGION

#define LOC_DEFINE_REGION

Function Documentation

◆ MakeUICommand_InternalUseOnly()

void MakeUICommand_InternalUseOnly ( FBindingContext This,
TSharedPtr< FUICommandInfo > &  OutCommand,
const TCHAR InSubNamespace,
const TCHAR InCommandName,
const TCHAR InCommandNameUnderscoreTooltip,
const ANSICHAR DotCommandName,
const TCHAR FriendlyName,
const TCHAR InDescription,
const EUserInterfaceActionType  CommandType,
const FInputChord InDefaultChord,
const FInputChord InAlternateDefaultChord = FInputChord() 
)

Internal function used by the UI_COMMAND macros to build the command. Do not call this directly as only the macros are gathered for localization; instead use FUICommandInfo::MakeCommandInfo for dynamic content